Wiki source code of Co-creation session

Last modified by Sarantis Dimitriadis on 2023/05/30 17:23

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Sarantis Dimitriadis 11.2 1 (% class="western" lang="en-GB" style="text-align:justify" %)
2 **Description:** Co-creation session is a facilitated group activity to find solutions for a specific problem by gathering ideas, solutions and insights from workshop participants while using variety of methods. Depending on the workshop focus, it may comprise ideation, concept development and testing. Typical duration for short workshop is from 45 minutes to 90 minutes, medium-length workshop from 90 minutes to 3 hours, and long-workshop from 3 hours to 1 day. The number of participants may vary depending on how many facilitators are available, and what kind of working methods are utilized. Typically, a workshop facilitated by a single facilitator consists of six to eight persons. Number of participants are sometimes numbered to enable them to work in pairs.
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Sarantis Dimitriadis 11.2 4 (% class="western" lang="en-GB" style="text-align:justify" %)
Sarantis Dimitriadis 12.2 5 (% lang="en-US" style="line-height:107%" %)**R&D service category-ies: **(%%)Co-creation, Capacity building
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Sarantis Dimitriadis 11.2 7 (% class="western" lang="en-GB" style="text-align:justify" %)
8 **Key characteristics in Living Lab context:**
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10 * Fundamental features: Requires (1) facilitator(s), (2) interaction/is interactive, (3) iterative process
11 * Can be applied in almost all phases: e.g., ideation, concept creation/testing, prototyping, prototype testing
12 * Can be virtual/online or in person event
13 * It is a service but also a generic method
14 * Duration varies, but usually 2-3 hours
Sarantis Dimitriadis 11.2 15 * Often multi-stakeholder approach: researchers, clinicians, students (e.g., paediatric(% lang="en-US" %)** **(%%)project, project on language and communication). Depending on the concept all actors of the quadruple helix are contacted, number of users depends also on the stakeholders. Engagement of different stakeholders can also be achieved by running series of sessions
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Sarantis Dimitriadis 11.2 17 (% class="western" lang="en-GB" style="text-align:justify" %)
Evdokimos Konstantinidis 1.1 18 **Participants’ role:**
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20 * In the beginning of the innovation process, involve the users as the creators
Sarantis Dimitriadis 11.2 21 * If there is a product with higher Technology Readiness Level (TRL), a ready Minimum Viable Product (MVP) is more like a focus group,
Evdokimos Konstantinidis 1.1 22 * Need finding session, focus group is more of an evaluation,
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Sarantis Dimitriadis 11.2 24 (% class="western" lang="en-GB" style="text-align:justify" %)
Evdokimos Konstantinidis 1.1 25 **Pre-tasks:** prepare session upfront with the sketches, if focus group - open questions (sent beforehand), workshop preparation template
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Sarantis Dimitriadis 11.2 27 (% class="western" lang="en-GB" style="text-align:justify" %)
28 **Objectives** (varies depending on researchers’ interest):
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Sarantis Dimitriadis 11.2 30 * Co-creation session: Finding solutions for a specific problem with or without prototypes or mock-ups. Co-creating the actual design, sketch interfaces, make the solution tangible, Drafting (prototypes, drawing), mock-ups
Evdokimos Konstantinidis 1.1 31 * Demo-session: specifically, setup to explain about the use of a prototype or market ready product and gather (first) feedback. Often done before launching a test.
Sarantis Dimitriadis 11.2 32 * Business model session (broader, a service?): developing and defining a business model (e.g., potential customers, sales channels, distributors, value chain, the Willingness to Pay, revenue streams etc.
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Sarantis Dimitriadis 11.2 34 (% class="western" lang="en-GB" style="text-align:justify" %)
35 **Methods:** Brainstorming, use simulations, group discussion / focus groups, semi-structured focus group, survey, questionnaire
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Sarantis Dimitriadis 11.2 37 (% class="western" lang="en-GB" style="text-align:justify" %)
38 **Tools:** Projection walls, visual mock-ups, use tangible tools for prototyping (e.g. wearables), team groups, polling (tech); questionnaires, focus groups, idea generation techniques, post-it notes, creative supplies, art supplies
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Sarantis Dimitriadis 11.2 40 (% class="western" lang="en-GB" style="text-align:justify" %)
41 **Online tools:** Online system for idea generation, Teams meeting, Zoom with breakout rooms, Google meet, Miro whiteboard, Mural.co

This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 101007990

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