Changes for page Devices and technologies
Last modified by Sarantis Dimitriadis on 2023/12/08 14:24
From version 2.13
edited by Sarantis Dimitriadis
on 2023/12/08 14:24
on 2023/12/08 14:24
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To version 2.8
edited by Sarantis Dimitriadis
on 2022/06/16 12:44
on 2022/06/16 12:44
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... ... @@ -1,19 +1,92 @@ 1 1 (% lang="en-US" %)This Part presents a taxonomy for identifying and classifying the data that are collected in Living Lab environments and consequently link the devices that are used for collecting each data category. The aim of the taxonomy is to help finding the appropriate digital data collection tools for living lab research and/or expand understanding about available tools and their possibilities. Furthermore, the taxonomy aims to facilitate data collection by driving a unified representation schema of the collected datasets enabling the (%%)the cross-organizational collaboration and the accessibility of Living Labs to external stakeholders. 2 2 3 -: 4 -**//Table: Devices and technologies provided by Living Labs//** 3 +: 5 5 6 -|=(% style="vertical-align: middle;" %) |=(% style="vertical-align: middle;" %) |=(% style="vertical-align: middle;" %) |=(% style="vertical-align: middle;" %)Definition 7 -|(% rowspan="7" style="vertical-align:middle" %)Categories of devices for data monitoring and collection|(% style="vertical-align:middle" %)Environmental monitoring|(% style="vertical-align:middle" %) |(% style="vertical-align:middle" %)Characterize and monitor the environment, establish environmental parameters and conditions. As environment we refer to the person's surroundings either indoors or outdoors 8 -|(% rowspan="6" style="vertical-align:middle" %)Human monitoring|(% style="vertical-align:middle" %)Biometrics|(% style="vertical-align:middle" %)Biological measurements — or physical characteristics — that can be used to identify individuals and their unique characteristics such as fingerprint scanning or voice recognition 9 -|(% style="vertical-align:middle" %)Electrical Biosignals and physiological monitoring measures|(% style="vertical-align:middle" %)Electrical biosignals, or bioelectrical time signals, usually refers to the change in electric current produced by the sum of an electrical potential difference across a specialized tissue, organ or cell system like the nervous system 10 -|(% style="vertical-align:middle" %)(Primary) Vital signs|(% style="vertical-align:middle" %)A group of the six most important medical signs that indicate the status of the body’s vital function according to HL7 standard 11 -|(% style="vertical-align:middle" %)Body size and composition|(% style="vertical-align:middle" %)Measurement of a person's body, used as qualifying elements for vital signs 12 -|(% style="vertical-align:middle" %)Cognitive ability and mental processes|(% style="vertical-align:middle" %)Measuring the processes involved in the acquisition of knowledge, reasoning and management of information and the brain-based skills we need to carry out any task 13 -|(% style="vertical-align:middle" %)Activity and behavioral monitoring|(% style="vertical-align:middle" %)Monitoring the individuals' physical activities and tracking their performance. Monitoring behavior and activities of daily living (ADLs) 14 -|(% rowspan="3" style="vertical-align:middle" %)Categories of technologies for interventions|(% style="vertical-align:middle" %)Assistive Technology|(% style="vertical-align:middle" %) |(% style="vertical-align:middle" %)Technologies used to increase, maintain, or improve the functional capabilities of individuals, the feeling of autonomy, safety and general wellbeing or also supporting participation. 15 -|(% style="vertical-align:middle" %)Extended reality - XR (VR & AR)|(% style="vertical-align:middle" %) |(% style="vertical-align:middle" %)Allows for a two-way flow of information through an interface between the user and the technology through a simulated experience that can be similar to or completely different from the real world 16 -|(% style="vertical-align:middle" %)Serious Games|(% style="vertical-align:middle" %) |(% style="vertical-align:middle" %)All the digital games that are used as interventions for health and wellbeing not including XR 5 +|(% style="vertical-align:middle; width:192px" %)((( 6 +(% class="wikigeneratedid" id="H" %) 7 + 8 +)))|(% style="text-align:center; vertical-align:middle; width:282px" %)((( 9 +(% class="wikigeneratedid" id="H-1" %) 10 + 11 +)))|(% style="vertical-align:middle; width:180px" %)((( 12 +(% class="wikigeneratedid" id="H-2" %) 13 + 14 +)))|(% style="text-align:center; vertical-align:middle; width:682px" %)((( 15 +(% class="western" id="HDefinition" lang="en-GB" style="text-align: center;" %) 16 +**Definition** 17 +))) 18 +|(% colspan="1" rowspan="6" style="text-align:left; vertical-align:middle; width:192px" %)((( 19 +(% class="western" id="HCategoriesofdevicesfordatamonitoringandcollection" lang="en-GB" style="text-align: center;" %) 20 +**Categories of devices for data monitoring and collection** 21 +)))|(% style="text-align:center; vertical-align:middle; width:282px" %)((( 22 +(% class="western" lang="en-GB" style="text-align:center" %) 23 +Environmental monitoring 24 +)))|(% style="vertical-align:middle; width:180px" %) |(% style="width:682px" %)((( 25 +(% class="western" lang="en-GB" style="text-align:justify; padding: 20px" %) 26 +characterize and monitor the environment, establish environmental parameters and conditions. As environment we refer to the person's surroundings either indoors or outdoors. 27 +))) 28 +|(% colspan="1" rowspan="5" style="text-align:center; vertical-align:middle; width:282px" %)((( 29 +(% class="western" lang="en-GB" style="text-align:center" %) 30 +Human monitoring 31 +)))|(% style="vertical-align:middle; width:180px" %)((( 32 +(% class="western" lang="en-GB" style="text-align:center" %) 33 +Biometrics 34 +)))|(% style="width:682px" %)((( 35 +(% class="western" lang="en-GB" style="text-align:justify; padding: 20px" %) 36 +biological measurements — or physical characteristics — that can be used to identify individuals and their unique characteristics such as fingerprint scanning or voice recognition 37 +))) 38 +|(% style="vertical-align:middle; width:180px" %)((( 39 +(% class="western" lang="en-GB" style="text-align:center" %) 40 +Biosignals and physiological monitoring 41 +)))|(% style="width:682px" %)((( 42 +(% class="western" lang="en-GB" style="text-align:justify; padding: 20px" %) 43 +physiological and physical measures of the human body's functions, in individuals. This can occur in a resting condition or in response to certrain bodily or environmental conditions. It includes also fitness related metrics 44 +))) 45 +|(% style="vertical-align:middle; width:180px" %)((( 46 +(% class="western" lang="en-GB" style="text-align:center" %) 47 +(Primary) Vital signs 48 +)))|(% style="width:682px" %)((( 49 +(% class="western" lang="en-GB" style="text-align:justify; padding: 20px" %) 50 +a group of the six most important medical signs that indicate the status of the body’s vital function (diastolic/systolic blood pressure, body temperature, heart rate, respiratory rate, oxygen saturation, body height, body weight, BMI, head circumference) 51 +))) 52 +|(% style="vertical-align:middle; width:180px" %)((( 53 +(% class="western" lang="en-GB" style="text-align:center" %) 54 +Cognitive ability and mental processes 55 +)))|(% style="width:682px" %)((( 56 +(% class="western" lang="en-GB" style="text-align:justify; padding: 20px" %) 57 +Measuring the processes involved in the acquisition of knowledge, reasoning and management of information and the brain-based skills we need to carry out any task 58 +))) 59 +|(% style="vertical-align:middle; width:180px" %)((( 60 +(% class="western" lang="en-GB" style="text-align:center" %) 61 +Activity and behavioral monitoring 62 +)))|(% style="width:682px" %)((( 63 +(% class="western" lang="en-GB" style="text-align:justify; padding: 20px" %) 64 +monitoring the individuals' physical activities and tracking their performance. Monitoring behavior and activities of daily living (ADLs) 65 +))) 66 +|(% colspan="1" rowspan="3" style="vertical-align:middle; width:192px" %)((( 67 +(% class="western" id="HCategoriesoftechnologiesforinterventions" lang="en-GB" style="text-align: center;" %) 68 +**Categories of technologies for interventions** 69 +)))|(% style="text-align:center; vertical-align:middle; width:282px" %)((( 70 +(% class="western" lang="en-GB" style="text-align:center" %) 71 +Assistive Technology 72 +)))|(% style="vertical-align:middle; width:180px" %) |(% style="width:682px" %)((( 73 +(% class="western" lang="en-GB" style="text-align:justify; padding: 20px" %) 74 +technologies used to increase, maintain, or improve the functional capabilities of individuals, the feeling of autonomy, safety and general wellbeing or also supporting participation. 75 +))) 76 +|(% style="text-align:center; vertical-align:middle; width:282px" %)((( 77 +(% class="western" lang="en-GB" style="text-align:center" %) 78 +Extended reality - XR (VR & AR) 79 +)))|(% style="vertical-align:middle; width:180px" %) |(% style="width:682px" %)((( 80 +(% class="western" lang="en-GB" style="text-align:justify; padding: 20px" %) 81 +allows for a two-way flow of information through an interface between the user and the technology through a simulated experience that can be similar to or completely different from the real world 82 +))) 83 +|(% style="text-align:center; vertical-align:middle; width:282px" %)((( 84 +(% class="western" lang="en-GB" style="text-align:center" %) 85 +Mobile and Computer Games 86 +)))|(% style="vertical-align:middle; width:180px" %) |(% style="width:682px" %)((( 87 +(% class="western" lang="en-GB" style="text-align:justify; padding: 20px" %) 88 +all the digital games that are used as interventions for health and wellbeing not including XR 89 +))) 17 17 18 18 (% style="border-color:black" %) 19 19 ---- ... ... @@ -20,61 +20,277 @@ 20 20 21 21 : 22 22 23 -: 24 -**//Table: Devices and technologies - Categories and Subcategories//** 96 +: 25 25 26 -|=(% scope="row" style="vertical-align: middle;" %)**Category**|=(% style="vertical-align: middle;" %)Subcategory 27 -|(% rowspan="5" style="vertical-align:middle" %)**Environment monitoring**|(% style="vertical-align:middle" %)Concentration levels (air pollution levels, humidity, atmospheric pressure, air quality) 28 -|(% style="vertical-align:middle" %)Technical alerts (e.g. flood, smoke) 29 -|(% style="vertical-align:middle" %)Environmental Temperature (air or water temperature) 30 -|(% style="vertical-align:middle" %)Luminosity 31 -|(% style="vertical-align:middle" %)Audiovisual devices 32 -|(% rowspan="2" style="vertical-align:middle" %)**Biometrics**|(% style="vertical-align:middle" %)Face recognition 33 -|(% style="vertical-align:middle" %)Voice recognition 34 -|(% rowspan="7" style="vertical-align:middle" %)**Electrical Biosignals and physiological monitoring measures**|(% style="vertical-align:middle" %)EEG (electroencephalography) 35 -|(% style="vertical-align:middle" %)ECG (electrocardiography) 36 -|(% style="vertical-align:middle" %)EMG (electromyography) 37 -|(% style="vertical-align:middle" %)Vo2 (maximal oxygen consumption) 38 -|(% style="vertical-align:middle" %)Blood oxygen 39 -|(% style="vertical-align:middle" %)Blood sugar level 40 -|(% style="vertical-align:middle" %)GSR (galvanic skin response) 41 -|(% rowspan="6" style="vertical-align:middle" %)**(Primary) Vital signs**|(% style="vertical-align:middle" %)Diastolic blood pressure 42 -|(% style="vertical-align:middle" %)Systolic blood pressure 43 -|(% style="vertical-align:middle" %)Heart rate 44 -|(% style="vertical-align:middle" %)Body temperature 45 -|(% style="vertical-align:middle" %)Respiratory rate 46 -|(% style="vertical-align:middle" %)Oxygen saturation 47 -|(% rowspan="5" style="vertical-align:middle" %)**Body size and composition**|(% style="vertical-align:middle" %)body height - lying (measure on a horizontal surface) 48 -|(% style="vertical-align:middle" %)body weight 49 -|(% style="vertical-align:middle" %)body measures (fat, mass, muscle, water and bone) 50 -|(% style="vertical-align:middle" %)circumference measures (head, neck, biceps, waist, hip, chest, forearm, thigh and calf) 51 -|(% style="vertical-align:middle" %)Body Mass Index 52 -|(% rowspan="4" style="vertical-align:middle" %)**Cognitive ability and mental processes**|(% style="vertical-align:middle" %)cognitive tasks and paradigms 53 -|(% style="vertical-align:middle" %)memory 54 -|(% style="vertical-align:middle" %)processing speed 55 -|(% style="vertical-align:middle" %)attention 56 -|(% rowspan="14" style="vertical-align:middle" %)**Activity and behavioral monitoring and tracking**|(% style="vertical-align:middle" %)walking speed 57 -|(% style="vertical-align:middle" %)orientation 58 -|(% style="vertical-align:middle" %)human body location (indoors or outdoors) 59 -|(% style="vertical-align:middle" %)movement monitoring 60 -|(% style="vertical-align:middle" %)human balance 61 -|(% style="vertical-align:middle" %)physical activity level 62 -|(% style="vertical-align:middle" %)physical performance 63 -|(% style="vertical-align:middle" %)sleep 64 -|(% style="vertical-align:middle" %)steps 65 -|(% style="vertical-align:middle" %)stress level 66 -|(% style="vertical-align:middle" %)physical performance 67 -|(% style="vertical-align:middle" %)technology usage habits and patterns 68 -|(% style="vertical-align:middle" %)fall detection 69 -|(% style="vertical-align:middle" %)gesture recognition and detection 70 -|(% rowspan="6" style="vertical-align:middle" %)**Assistive Technology**|(% style="vertical-align:middle" %)reminders & alert 71 -|(% style="vertical-align:middle" %)coaching 72 -|(% style="vertical-align:middle" %)training 73 -|(% style="vertical-align:middle" %)walk assistance 74 -|(% style="vertical-align:middle" %)support activities of daily living (ADLs) 75 -|(% style="vertical-align:middle" %)natural language understanding 76 -|(% rowspan="2" style="vertical-align:middle" %)**Extended reality – XR (VR & AR)**|(% style="vertical-align:middle" %)Virtual reality (VR) 77 -|(% style="vertical-align:middle" %)Augmented reality (AR) 78 -|(% rowspan="3" style="vertical-align:middle" %)**Serious Games**|(% style="vertical-align:middle" %)cognitive gaming 79 -|(% style="vertical-align:middle" %)physical gaming - exergames 80 -|(% style="vertical-align:middle" %)educational games 98 +|((( 99 +(% class="western" lang="en-GB" %) 100 +== (% lang="en-US" %)**Category**(%%) == 101 +)))|((( 102 +(% class="western" lang="en-GB" style="text-align: left;" %) 103 +== (% style="line-height:100%" %)**Subcategory**(%%) == 104 +))) 105 +|(% colspan="1" rowspan="6" %)((( 106 +(% class="western" lang="en-GB" style="text-align:left" %) 107 +(% style="line-height:100%" %)**Environment monitoring** 108 +)))|((( 109 +(% class="western" lang="en-GB" style="text-align:left" %) 110 +(% style="line-height:100%" %)Concentration levels (air pollution levels, humidity, atmospheric pressure, air quality) 111 +))) 112 +|((( 113 +(% class="western" lang="en-GB" style="text-align:left" %) 114 +(% style="line-height:100%" %)Technical alerts (Flood) 115 +))) 116 +|((( 117 +(% class="western" lang="en-GB" style="text-align:left" %) 118 +(% style="line-height:100%" %)Technical alerts (Smoke) 119 +))) 120 +|((( 121 +(% class="western" lang="en-GB" style="text-align:left" %) 122 +(% style="line-height:100%" %)Environmental Temperature (air or water temperature) 123 +))) 124 +|((( 125 +(% class="western" lang="en-GB" style="text-align:left" %) 126 +(% style="line-height:100%" %)Luminosity 127 +))) 128 +|((( 129 +(% class="western" lang="en-GB" style="text-align:left" %) 130 +(% style="line-height:100%" %)Indoor movements 131 +))) 132 +|(% colspan="1" rowspan="2" %)((( 133 +(% class="western" lang="en-GB" style="text-align:left" %) 134 +(% style="line-height:100%" %)**Biometrics** 135 +)))|((( 136 +(% class="western" lang="en-GB" style="text-align:left" %) 137 +(% style="line-height:100%" %)Face recognition 138 +))) 139 +|((( 140 +(% class="western" lang="en-GB" style="text-align:left" %) 141 +(% style="line-height:100%" %)Voice recognition 142 +))) 143 +|(% colspan="1" rowspan="9" %)((( 144 +(% class="western" lang="en-GB" style="text-align:left" %) 145 +(% style="line-height:100%" %)**Biosignals and physiological monitoring (excluding vital signs)** 146 +)))|((( 147 +(% class="western" lang="en-GB" style="text-align:left" %) 148 +(% style="line-height:100%" %)Physiological and behavioural biomarkers 149 +))) 150 +|((( 151 +(% class="western" lang="en-GB" style="text-align:left" %) 152 +(% style="line-height:100%" %)Electrophysiological timeseries 153 +))) 154 +|((( 155 +(% class="western" lang="en-GB" style="text-align:left" %) 156 +(% style="line-height:100%" %)EEG 157 +))) 158 +|((( 159 +(% class="western" lang="en-GB" style="text-align:left" %) 160 +(% style="line-height:100%" %)ECG 161 +))) 162 +|((( 163 +(% class="western" lang="en-GB" style="text-align:left" %) 164 +(% style="line-height:100%" %)EMG (electromyography) 165 +))) 166 +|((( 167 +(% class="western" lang="en-GB" style="text-align:left" %) 168 +(% style="line-height:100%" %)GSR (galvanic skin response) 169 +))) 170 +|((( 171 +(% class="western" lang="en-GB" style="text-align:left" %) 172 +(% style="line-height:100%" %)Vo2 (maximal oxygen consumption) 173 +))) 174 +|((( 175 +(% class="western" lang="en-GB" style="text-align:left" %) 176 +(% style="line-height:100%" %)Blood oxygen 177 +))) 178 +|((( 179 +(% class="western" lang="en-GB" style="text-align:left" %) 180 +(% style="line-height:100%" %)Blood sugar level 181 +))) 182 +|(% colspan="1" rowspan="10" %)((( 183 +(% class="western" lang="en-GB" style="text-align:left" %) 184 +(% style="line-height:100%" %)**(Primary) Vital signs** 185 +)))|((( 186 +(% class="western" lang="en-GB" style="text-align:left" %) 187 +(% style="line-height:100%" %)Diastolic blood pressure 188 +))) 189 +|((( 190 +(% class="western" lang="en-GB" style="text-align:left" %) 191 +(% style="line-height:100%" %)Systolic blood pressure 192 +))) 193 +|((( 194 +(% class="western" lang="en-GB" style="text-align:left" %) 195 +(% style="line-height:100%" %)Heart rate 196 +))) 197 +|((( 198 +(% class="western" lang="en-GB" style="text-align:left" %) 199 +(% style="line-height:100%" %)Body temperature 200 +))) 201 +|((( 202 +(% class="western" lang="en-GB" style="text-align:left" %) 203 +(% style="line-height:100%" %)Respiratory rate 204 +))) 205 +|((( 206 +(% class="western" lang="en-GB" style="text-align:left" %) 207 +(% style="line-height:100%" %)Oxygen saturation 208 +))) 209 +|((( 210 +(% class="western" lang="en-GB" style="text-align:left" %) 211 +(% style="line-height:100%" %)Body height 212 +))) 213 +|((( 214 +(% class="western" lang="en-GB" style="text-align:left" %) 215 +(% style="line-height:100%" %)Body length 216 +))) 217 +|((( 218 +(% class="western" lang="en-GB" style="text-align:left" %) 219 +(% style="line-height:100%" %)Body weight 220 +))) 221 +|((( 222 +(% class="western" lang="en-GB" style="text-align:left" %) 223 +(% style="line-height:100%" %)Body Mass Index 224 +))) 225 +|(% colspan="1" rowspan="4" %)((( 226 +(% class="western" lang="en-GB" style="text-align:left" %) 227 +(% style="line-height:100%" %)**Cognitive ability and mental processes** 228 +)))|((( 229 +(% class="western" lang="en-GB" style="text-align:left" %) 230 +(% style="background:#ffffff; color:#1e1e1e; line-height:100%" %)Questionnaires of cognitive function 231 +))) 232 +|((( 233 +(% class="western" lang="en-GB" style="text-align:left" %) 234 +(% style="line-height:100%" %)Cognitive tasks and paradigms 235 +))) 236 +|((( 237 +(% class="western" lang="en-GB" style="text-align:left" %) 238 +(% style="line-height:100%" %)Memory 239 +))) 240 +|((( 241 +(% class="western" lang="en-GB" style="text-align:left" %) 242 +(% style="line-height:100%" %)Attention 243 +))) 244 +|(% colspan="1" rowspan="18" %)((( 245 +(% class="western" lang="en-GB" style="text-align:left" %) 246 +(% style="line-height:100%" %)**Activity and behavioral monitoring and tracking** 247 +)))|((( 248 +(% class="western" lang="en-GB" style="text-align:left" %) 249 +(% style="line-height:100%" %)Body positιon 250 +))) 251 +|((( 252 +(% class="western" lang="en-GB" style="text-align:left" %) 253 +(% style="line-height:100%" %)Orientation 254 +))) 255 +|((( 256 +(% class="western" lang="en-GB" style="text-align:left" %) 257 +(% style="line-height:100%" %)Walking speed 258 +))) 259 +|((( 260 +(% class="western" lang="en-GB" style="text-align:left" %) 261 +(% style="line-height:100%" %)Gait 262 +))) 263 +|((( 264 +(% class="western" lang="en-GB" style="text-align:left" %) 265 +(% style="line-height:100%" %)Human balance 266 +))) 267 +|((( 268 +(% class="western" lang="en-GB" style="text-align:left" %) 269 +(% style="line-height:100%" %)Inverse kinematics data 270 +))) 271 +|((( 272 +(% class="western" lang="en-GB" style="text-align:left" %) 273 +(% style="line-height:100%" %)Movement measurement 274 +))) 275 +|((( 276 +(% class="western" lang="en-GB" style="text-align:left" %) 277 +(% style="line-height:100%" %)Physical activity 278 +))) 279 +|((( 280 +(% class="western" lang="en-GB" style="text-align:left" %) 281 +(% style="line-height:100%" %)Physical performance 282 +))) 283 +|((( 284 +(% class="western" lang="en-GB" style="text-align:left" %) 285 +(% style="line-height:100%" %)Sleep 286 +))) 287 +|((( 288 +(% class="western" lang="en-GB" style="text-align:left" %) 289 +(% style="line-height:100%" %)Steps 290 +))) 291 +|((( 292 +(% class="western" lang="en-GB" style="text-align:left" %) 293 +(% style="line-height:100%" %)Stress level 294 +))) 295 +|((( 296 +(% class="western" lang="en-GB" style="text-align:left" %) 297 +(% style="line-height:100%" %)Physical performance 298 +))) 299 +|((( 300 +(% class="western" lang="en-GB" style="text-align:left" %) 301 +(% style="line-height:100%" %)Digital questionnaires and surveys 302 +))) 303 +|((( 304 +(% class="western" lang="en-GB" style="text-align:left" %) 305 +(% style="line-height:100%" %)Video stream 306 +))) 307 +|((( 308 +(% class="western" lang="en-GB" style="text-align:left" %) 309 +(% style="line-height:100%" %)Fall detection 310 +))) 311 +|((( 312 +(% class="western" lang="en-GB" style="text-align:left" %) 313 +(% style="line-height:100%" %)Gesture detection 314 +))) 315 +|((( 316 +(% class="western" lang="en-GB" style="text-align:left" %) 317 +(% style="line-height:100%" %)Audio stream 318 +))) 319 +|(% colspan="1" rowspan="6" %)((( 320 +(% class="western" lang="en-GB" style="text-align:left" %) 321 +(% style="line-height:100%" %)**Assistive Technology** 322 +)))|((( 323 +(% class="western" lang="en-GB" style="text-align:left" %) 324 +(% style="line-height:100%" %)Cognitive training 325 +))) 326 +|((( 327 +(% class="western" lang="en-GB" style="text-align:left" %) 328 +(% style="line-height:100%" %)Supporting bathroom usage 329 +))) 330 +|((( 331 +(% class="western" lang="en-GB" style="text-align:left" %) 332 +(% style="line-height:100%" %)Walk assistance 333 +))) 334 +|((( 335 +(% class="western" lang="en-GB" style="text-align:left" %) 336 +(% style="line-height:100%" %)Mobile apps 337 +))) 338 +|((( 339 +(% class="western" lang="en-GB" style="text-align:left" %) 340 +(% style="line-height:100%" %)Alarm system 341 +))) 342 +|((( 343 +(% class="western" lang="en-GB" style="text-align:left" %) 344 +(% style="background:#ffffff; color:#1e1e1e; line-height:100%" %)Natural language understanding 345 +))) 346 +|(% colspan="1" rowspan="2" %)((( 347 +(% class="western" lang="en-GB" style="text-align:left" %) 348 +(% style="line-height:100%" %)**Virtual reality/interactive technology** 349 +)))|((( 350 +(% class="western" lang="en-GB" style="text-align:left" %) 351 +(% style="line-height:100%" %)Alternative and augmentative Interaction 352 +))) 353 +|((( 354 +(% class="western" lang="en-GB" style="text-align:left" %) 355 +(% style="line-height:100%" %)Intuitive user interface 356 +))) 357 +|(% colspan="1" rowspan="2" %)((( 358 +(% class="western" lang="en-GB" style="text-align:left" %) 359 +(% style="line-height:100%" %)**Mobile and Computer Games** 360 +)))|((( 361 +(% class="western" lang="en-GB" style="text-align:left" %) 362 +(% style="line-height:100%" %)Mobile games 363 +))) 364 +|((( 365 +(% class="western" lang="en-GB" style="text-align:left" %) 366 +(% style="line-height:100%" %)Computer games 367 +))) 368 + 369 +