Devices and technologies

Last modified by Sarantis Dimitriadis on 2023/05/30 18:24

This Part presents a taxonomy for identifying and classifying the data that are collected in Living Lab environments and consequently link the devices that are used for collecting each data category. The aim of the taxonomy is to help finding the appropriate digital data collection tools for living lab research and/or expand understanding about available tools and their possibilities. Furthermore, the taxonomy aims to facilitate data collection by driving a unified representation schema of the collected datasets enabling the the cross-organizational collaboration and the accessibility of Living Labs to external stakeholders.

Table: Devices and technologies provided by Living Labs
Categories of devices for data monitoring and collectionEnvironmental monitoring Characterize and monitor the environment, establish environmental parameters and conditions. As environment we refer to the person's surroundings either indoors or outdoors
Human monitoringBiometricsBiological measurements — or physical characteristics — that can be used to identify individuals and their unique characteristics such as fingerprint scanning or voice recognition
Electrical Biosignals and physiological monitoring measuresElectrical biosignals, or bioelectrical time signals, usually refers to the change in electric current produced by the sum of an electrical potential difference across a specialized tissue, organ or cell system like the nervous system
(Primary) Vital signsA group of the six most important medical signs that indicate the status of the body’s vital function according to HL7 standard
Body size and compositionMeasurement of a person's body, used as qualifying elements for vital signs
Cognitive ability and mental processesMeasuring the processes involved in the acquisition of knowledge, reasoning and management of information and the brain-based skills we need to carry out any task
Activity and behavioral monitoringMonitoring the individuals' physical activities and tracking their performance. Monitoring behavior and activities of daily living (ADLs)
Categories of technologies for interventionsAssistive Technology Technologies used to increase, maintain, or improve the functional capabilities of individuals, the feeling of autonomy, safety and general wellbeing or also supporting participation.
Extended reality - XR (VR & AR) Allows for a two-way flow of information through an interface between the user and the technology through a simulated experience that can be similar to or completely different from the real world
Serious Games All the digital games that are used as interventions for health and wellbeing not including XR


Table: Devices and technologies - Categories and Subcategories
Environment monitoringConcentration levels (air pollution levels, humidity, atmospheric pressure, air quality)
Technical alerts (e.g. flood, smoke)
Environmental Temperature (air or water temperature)
Audiovisual devices
BiometricsFace recognition
Voice recognition
Electrical Biosignals and physiological monitoring measuresEEG (electroengephalography)
ECG (electrocardiography)
EMG (electromyography)
Vo2 (maximal oxygen consumption)
Blood oxygen
Blood sugar level
GSR (galvanic skin response)
(Primary) Vital signsDiastolic blood pressure
Systolic blood pressure
Heart rate
Body temperature
Respiratory rate
Oxygen saturation
Body size and compositionbody height - lying (measure on a horizontal surface)
body weight
body measures (fat, mass, muscle, water and bone)
circumference measures (head, neck, biceps, waist, hip, chest, forearm, thigh and calf)
Body Mass Index
Cognitive ability and mental processescognitive tasks and paradigms
processing speed
Activity and behavioral monitoring and trackingwalking speed
human body location (indoors or outdoors)
movement monitoring
human balance
physical activity level
physical performance
stress level
physical performance
technology usage habits and patterns
fall detection
gesture recognition and detection
Assistive Technologyreminders & alert
walk assistance
support activities of daily living (ADLs)
natural language understanding
Extended reality – XR (VR & AR)Virtual reality (VR)
Augmented reality (AR)
Serious Gamescognitive gaming
physical gaming - exergames
educational games

This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 101007990

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