Changes for page Co-creation session
Last modified by Sarantis Dimitriadis on 2023/05/30 17:23
From version 12.1
edited by Sarantis Dimitriadis
on 2022/06/01 17:55
on 2022/06/01 17:55
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... ... @@ -1,11 +1,8 @@ 1 -(% class="western" lang="en-GB" style="text-align:justify" %) 2 -**Description:** Co-creation session is a facilitated group activity to find solutions for a specific problem by gathering ideas, solutions and insights from workshop participants while using variety of methods. Depending on the workshop focus, it may comprise ideation, concept development and testing. Typical duration for short workshop is from 45 minutes to 90 minutes, medium-length workshop from 90 minutes to 3 hours, and long-workshop from 3 hours to 1 day. The number of participants may vary depending on how many facilitators are available, and what kind of working methods are utilized. Typically, a workshop facilitated by a single facilitator consists of six to eight persons. Number of participants are sometimes numbered to enable them to work in pairs. 1 +**Description:** Workshop is a facilitated a group activity to find solutions for a specific problem by gathering ideas, solutions and insights from workshop participants while using variety of methods. Depending on the workshop focus, it may comprise ideation, concept development and testing. Typical duration for short workshop is from 45 minutes to 90 minutes, medium-length workshop from 90 minutes to 3 hours, and long-workshop from 3 hours to 1 day. The number of participants may vary depending on how many facilitators are available, and what kind of working methods are utilized. Typically, workshop facilitated by a single facilitator consist of six to eight persons. Number of participants are often even numbered to enable them to work in pairs. 3 3 4 -(% class="western" lang="en-GB" style="text-align:justify" %) 5 -(% lang="en-US" style="line-height:107%" %)**R&D service category-ies: **Co-creation 3 +**R&D service categories: **Co-creation 6 6 7 -(% class="western" lang="en-GB" style="text-align:justify" %) 8 -**Key characteristics in Living Lab context:** 5 +**Key characteristics in living lab context:** 9 9 10 10 * Fundamental features: Requires (1) facilitator(s), (2) interaction/is interactive, (3) iterative process 11 11 * Can be applied in almost all phases: e.g., ideation, concept creation/testing, prototyping, prototype testing ... ... @@ -12,30 +12,27 @@ 12 12 * Can be virtual/online or in person event 13 13 * It is a service but also a generic method 14 14 * Duration varies, but usually 2-3 hours 15 -* Often multi-stakeholder approach: researchers, clinicians, students (e.g., paediatric(% lang="en-US" %)** **(%%)project, project on language and communication). Depending on the concept all actors of the quadruple helix are contacted, number of users depends also onthe stakeholders. Engagement of different stakeholders can also be achieved by running series of sessions12 +* Often multi-stakeholder approach: Researchers, clinicians, students (e.g., paediatric** **project, project on language and communication). Depending on the concept all actors of the quadruple helix are contacted, number of users depends also to the stakeholders. Engagement of different stakeholders can also be achieved by running series of sessions 16 16 17 -(% class="western" lang="en-GB" style="text-align:justify" %) 18 18 **Participants’ role:** 19 19 20 20 * In the beginning of the innovation process, involve the users as the creators 21 -* If there is a product with higher T echnologyReadinessLevel (TRL), a ready MinimumViableProduct(MVP)is more like a focus group,17 +* If there is a product with higher TRL, a ready MVP is more like a focus group, 22 22 * Need finding session, focus group is more of an evaluation, 23 23 24 -(% class="western" lang="en-GB" style="text-align:justify" %) 25 25 **Pre-tasks:** prepare session upfront with the sketches, if focus group - open questions (sent beforehand), workshop preparation template 26 26 27 -(% class="western" lang="en-GB" style="text-align:justify" %) 28 -**Objectives** (varies depending on researchers’ interest): 22 +**Objectives** (varies depending on researchers interest): 29 29 30 -* Co-creation session: Finding solutions for a specific problem with or without prototypes or mock-ups. Co-creating the actual design, sketch interfaces, make the solution tangible, Drafting (prototypes, drawing), mock -ups24 +* Co-creation session: Finding solutions for a specific problem with or without prototypes or mock-ups. Co-creating the actual design, sketch interfaces, make the solution tangible, Drafting (prototypes, drawing, soft(adobe)), mockups 31 31 * Demo-session: specifically, setup to explain about the use of a prototype or market ready product and gather (first) feedback. Often done before launching a test. 32 -* Business model session (broader, a service?): developing and defining a business model (e.g. ,potential customers, sales channels, distributors, value chain, the Willingness to Pay, revenue streams etc.26 +* Business model session (broader, a service?): developing and defining a business model (e.g. potential customers, sales channels, distributors, value chain, the Willingness to Pay, revenue streams etc. 33 33 34 -(% class="western" lang="en-GB" style="text-align:justify" %) 35 -**Methods:** Brainstorming, use simulations, group discussion / focus groups, semi-structured focus group, survey, questionnaire 28 +**Methods:** brainstorming, use simulations, group discussion / focus groups, Semi-structured focus group, survey, questionnaire 36 36 37 -(% class="western" lang="en-GB" style="text-align:justify" %) 38 -**Tools:** Projection walls, visual mock-ups, use tangible tools for prototyping (e.g. wearables), team groups, polling (tech); questionnaires, focus groups, idea generation techniques, post-it notes, creative supplies, art supplies 30 +**Tools:** Projection walls, visual mockups, use tangible tools for prototyping (e.g. wearables), team groups, polling (tech); questionnaires, focus groups, idea generation techniques, post-it notes, creative supplies, art supplies, 39 39 40 -(% class="western" lang="en-GB" style="text-align:justify" %) 41 -**Online tools:** Online system for idea generation, Teams meeting, Zoom with breakout rooms, Google meet, Miro whiteboard, Mural.co 32 +**Online tools:** Online system for (idea generation platform, open), Teams meeting, Zoom with breakout rooms, Google meet, Miro whiteboard, Mural.co 33 + 34 + 35 +**Approved by** the VITALISE H2020 living labs' consensus report on 30/09/2021
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... ... @@ -1,1 +1,1 @@ 1 - facilitated group activity to find solutions for a specific problem by gathering ideas, solutions and insights from workshop participants while using variety of methods. Depending on the workshop focus, it may comprise ideation, concept development and testing. Typical duration for short workshop is from 45 minutes to 90 minutes, medium-length workshop from 90 minutes to 3 hours, and long-workshop from 3 hours to 1 day. The number of participants may vary depending on how many facilitators are available, and what kind of working methods are utilized. Typically, aworkshop facilitated by a single facilitator consistsof six to eight persons. Number of participants aresometimesnumbered to enable them to work in pairs.1 + facilitated a group activity to find solutions for a specific problem by gathering ideas, solutions and insights from workshop participants while using variety of methods. Depending on the workshop focus, it may comprise ideation, concept development and testing. Typical duration for short workshop is from 45 minutes to 90 minutes, medium-length workshop from 90 minutes to 3 hours, and long-workshop from 3 hours to 1 day. The number of participants may vary depending on how many facilitators are available, and what kind of working methods are utilized. Typically, workshop facilitated by a single facilitator consist of six to eight persons. Number of participants are often even numbered to enable them to work in pairs.
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