Changes for page Co-creation session

Last modified by Sarantis Dimitriadis on 2023/05/30 17:23

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1 -**Description:** Workshop is a facilitated a group activity to find solutions for a specific problem by gathering ideas, solutions and insights from workshop participants while using variety of methods. Depending on the workshop focus, it may comprise ideation, concept development and testing. Typical duration for short workshop is from 45 minutes to 90 minutes, medium-length workshop from 90 minutes to 3 hours, and long-workshop from 3 hours to 1 day. The number of participants may vary depending on how many facilitators are available, and what kind of working methods are utilized. Typically, workshop facilitated by a single facilitator consist of six to eight persons. Number of participants are often even numbered to enable them to work in pairs.
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2 +**Description:** Co-creation session is a facilitated group activity to find solutions for a specific problem by gathering ideas, solutions and insights from workshop participants while using variety of methods. Depending on the workshop focus, it may comprise ideation, concept development and testing. Typical duration for short workshop is from 45 minutes to 90 minutes, medium-length workshop from 90 minutes to 3 hours, and long-workshop from 3 hours to 1 day. The number of participants may vary depending on how many facilitators are available, and what kind of working methods are utilized. Typically, a workshop facilitated by a single facilitator consists of six to eight persons. Number of participants are sometimes numbered to enable them to work in pairs.
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3 -**R&D service categories: **Co-creation
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5 +(% lang="en-US" style="line-height:107%" %)**R&D service category-ies: **Co-creation
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5 -**Key characteristics in living lab context:**
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8 +**Key characteristics in Living Lab context:**
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7 7  * Fundamental features: Requires (1) facilitator(s), (2) interaction/is interactive, (3) iterative process
8 8  * Can be applied in almost all phases: e.g., ideation, concept creation/testing, prototyping, prototype testing
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9 9  * Can be virtual/online or in person event
10 10  * It is a service but also a generic method
11 11  * Duration varies, but usually 2-3 hours
12 -* Often multi-stakeholder approach: Researchers, clinicians, students (e.g., paediatric** **project, project on language and communication). Depending on the concept all actors of the quadruple helix are contacted, number of users depends also to the stakeholders. Engagement of different stakeholders can also be achieved by running series of sessions
15 +* Often multi-stakeholder approach: researchers, clinicians, students (e.g., paediatric(% lang="en-US" %)** **(%%)project, project on language and communication). Depending on the concept all actors of the quadruple helix are contacted, number of users depends also on the stakeholders. Engagement of different stakeholders can also be achieved by running series of sessions
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14 14  **Participants’ role:**
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16 16  * In the beginning of the innovation process, involve the users as the creators
17 -* If there is a product with higher TRL, a ready MVP is more like a focus group,
21 +* If there is a product with higher Technology Readiness Level (TRL), a ready Minimum Viable Product (MVP) is more like a focus group,
18 18  * Need finding session, focus group is more of an evaluation,
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20 20  **Pre-tasks:** prepare session upfront with the sketches, if focus group - open questions (sent beforehand), workshop preparation template
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22 -**Objectives** (varies depending on researchers interest):
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28 +**Objectives** (varies depending on researchers’ interest):
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24 -* Co-creation session: Finding solutions for a specific problem with or without prototypes or mock-ups. Co-creating the actual design, sketch interfaces, make the solution tangible, Drafting (prototypes, drawing, soft(adobe)), mockups
30 +* Co-creation session: Finding solutions for a specific problem with or without prototypes or mock-ups. Co-creating the actual design, sketch interfaces, make the solution tangible, Drafting (prototypes, drawing), mock-ups
25 25  * Demo-session: specifically, setup to explain about the use of a prototype or market ready product and gather (first) feedback. Often done before launching a test.
26 -* Business model session (broader, a service?): developing and defining a business model (e.g. potential customers, sales channels, distributors, value chain, the Willingness to Pay, revenue streams etc.
32 +* Business model session (broader, a service?): developing and defining a business model (e.g., potential customers, sales channels, distributors, value chain, the Willingness to Pay, revenue streams etc.
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28 -**Methods:** brainstorming, use simulations, group discussion / focus groups, Semi-structured focus group, survey, questionnaire
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35 +**Methods:** Brainstorming, use simulations, group discussion / focus groups, semi-structured focus group, survey, questionnaire
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30 -**Tools:** Projection walls, visual mockups, use tangible tools for prototyping (e.g. wearables), team groups, polling (tech); questionnaires, focus groups, idea generation techniques, post-it notes, creative supplies, art supplies,
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38 +**Tools:** Projection walls, visual mock-ups, use tangible tools for prototyping (e.g. wearables), team groups, polling (tech); questionnaires, focus groups, idea generation techniques, post-it notes, creative supplies, art supplies
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32 -**Online tools:** Online system for (idea generation platform, open), Teams meeting, Zoom with breakout rooms, Google meet, Miro whiteboard, Mural.co
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35 -**Approved by** the VITALISE H2020 living labs' consensus report on 30/09/2021
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41 +**Online tools:** Online system for idea generation, Teams meeting, Zoom with breakout rooms, Google meet, Miro whiteboard, Mural.co

This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 101007990

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