Changes for page Co-creation session
Last modified by Sarantis Dimitriadis on 2023/05/30 17:23
To version 11.2
edited by Sarantis Dimitriadis
on 2022/06/01 17:55
on 2022/06/01 17:55
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... ... @@ -1,8 +1,11 @@ 1 -**Description:** Workshop is a facilitated a group activity to find solutions for a specific problem by gathering ideas, solutions and insights from workshop participants while using variety of methods. Depending on the workshop focus, it may comprise ideation, concept development and testing. Typical duration for short workshop is from 45 minutes to 90 minutes, medium-length workshop from 90 minutes to 3 hours, and long-workshop from 3 hours to 1 day. The number of participants may vary depending on how many facilitators are available, and what kind of working methods are utilized. Typically, workshop facilitated by a single facilitator consist of six to eight persons. Number of participants are often even numbered to enable them to work in pairs. 1 +(% class="western" lang="en-GB" style="text-align:justify" %) 2 +**Description:** Co-creation session is a facilitated group activity to find solutions for a specific problem by gathering ideas, solutions and insights from workshop participants while using variety of methods. Depending on the workshop focus, it may comprise ideation, concept development and testing. Typical duration for short workshop is from 45 minutes to 90 minutes, medium-length workshop from 90 minutes to 3 hours, and long-workshop from 3 hours to 1 day. The number of participants may vary depending on how many facilitators are available, and what kind of working methods are utilized. Typically, a workshop facilitated by a single facilitator consists of six to eight persons. Number of participants are sometimes numbered to enable them to work in pairs. 2 2 3 -**R&D service categories: **Co-creation 4 +(% class="western" lang="en-GB" style="text-align:justify" %) 5 +(% lang="en-US" style="line-height:107%" %)**R&D service category-ies: **Co-creation 4 4 5 -**Key characteristics in living lab context:** 7 +(% class="western" lang="en-GB" style="text-align:justify" %) 8 +**Key characteristics in Living Lab context:** 6 6 7 7 * Fundamental features: Requires (1) facilitator(s), (2) interaction/is interactive, (3) iterative process 8 8 * Can be applied in almost all phases: e.g., ideation, concept creation/testing, prototyping, prototype testing ... ... @@ -9,27 +9,30 @@ 9 9 * Can be virtual/online or in person event 10 10 * It is a service but also a generic method 11 11 * Duration varies, but usually 2-3 hours 12 -* Often multi-stakeholder approach: Researchers, clinicians, students (e.g., paediatric** **project, project on language and communication). Depending on the concept all actors of the quadruple helix are contacted, number of users depends alsoto the stakeholders. Engagement of different stakeholders can also be achieved by running series of sessions15 +* Often multi-stakeholder approach: researchers, clinicians, students (e.g., paediatric(% lang="en-US" %)** **(%%)project, project on language and communication). Depending on the concept all actors of the quadruple helix are contacted, number of users depends also on the stakeholders. Engagement of different stakeholders can also be achieved by running series of sessions 13 13 17 +(% class="western" lang="en-GB" style="text-align:justify" %) 14 14 **Participants’ role:** 15 15 16 16 * In the beginning of the innovation process, involve the users as the creators 17 -* If there is a product with higher TRL, a ready MVP is more like a focus group, 21 +* If there is a product with higher Technology Readiness Level (TRL), a ready Minimum Viable Product (MVP) is more like a focus group, 18 18 * Need finding session, focus group is more of an evaluation, 19 19 24 +(% class="western" lang="en-GB" style="text-align:justify" %) 20 20 **Pre-tasks:** prepare session upfront with the sketches, if focus group - open questions (sent beforehand), workshop preparation template 21 21 22 -**Objectives** (varies depending on researchers interest): 27 +(% class="western" lang="en-GB" style="text-align:justify" %) 28 +**Objectives** (varies depending on researchers’ interest): 23 23 24 -* Co-creation session: Finding solutions for a specific problem with or without prototypes or mock-ups. Co-creating the actual design, sketch interfaces, make the solution tangible, Drafting (prototypes, drawing , soft(adobe)), mockups30 +* Co-creation session: Finding solutions for a specific problem with or without prototypes or mock-ups. Co-creating the actual design, sketch interfaces, make the solution tangible, Drafting (prototypes, drawing), mock-ups 25 25 * Demo-session: specifically, setup to explain about the use of a prototype or market ready product and gather (first) feedback. Often done before launching a test. 26 -* Business model session (broader, a service?): developing and defining a business model (e.g. potential customers, sales channels, distributors, value chain, the Willingness to Pay, revenue streams etc. 32 +* Business model session (broader, a service?): developing and defining a business model (e.g., potential customers, sales channels, distributors, value chain, the Willingness to Pay, revenue streams etc. 27 27 28 -**Methods:** brainstorming, use simulations, group discussion / focus groups, Semi-structured focus group, survey, questionnaire 34 +(% class="western" lang="en-GB" style="text-align:justify" %) 35 +**Methods:** Brainstorming, use simulations, group discussion / focus groups, semi-structured focus group, survey, questionnaire 29 29 30 -**Tools:** Projection walls, visual mockups, use tangible tools for prototyping (e.g. wearables), team groups, polling (tech); questionnaires, focus groups, idea generation techniques, post-it notes, creative supplies, art supplies, 37 +(% class="western" lang="en-GB" style="text-align:justify" %) 38 +**Tools:** Projection walls, visual mock-ups, use tangible tools for prototyping (e.g. wearables), team groups, polling (tech); questionnaires, focus groups, idea generation techniques, post-it notes, creative supplies, art supplies 31 31 32 -**Online tools:** Online system for (idea generation platform, open), Teams meeting, Zoom with breakout rooms, Google meet, Miro whiteboard, Mural.co 33 - 34 - 35 -**Approved by** the VITALISE H2020 living labs' consensus report on 30/09/2021 40 +(% class="western" lang="en-GB" style="text-align:justify" %) 41 +**Online tools:** Online system for idea generation, Teams meeting, Zoom with breakout rooms, Google meet, Miro whiteboard, Mural.co