Changes for page Prototyping test

Last modified by Sarantis Dimitriadis on 2023/12/08 14:48

From version 7.1
edited by XWikiGuest
on 2022/01/12 15:30
Change comment: Added annotation on "as real kind of user experi..."
To version 7.2
edited by Sarantis Dimitriadis
on 2022/06/02 09:11
Change comment: There is no comment for this version

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1 -**Description:** Prototyping test is a low cost and quick process in which product or service with limited functionality and interaction is tested with real end-users. Interactive prototype product or service must exist so real end-users or experts can experience it. Prototype can be, for instance~,~, an interactive mock-up of a web service, which interface looks like a real thing. One can navigate through different screens and see simulated content. Also, the service prototype can consist of role-playing exercise to simulate service encounters. The main aim is to collect feedback on as real kind of user experience as possible, but at a lower cost. Different methods such as interviews, surveys and observations can be used.
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2 +(% lang="en-US" %)**Description:** Prototyping test is a low cost and quick process in which a product or service with limited functionality and interaction is tested with real end-users. An interactive prototype product or service must be available so real end-users or experts can experience it. This prototype test can be, for instance, an interactive mock-up of a web service, which interface looks like a real thing. One can navigate through different screens and see simulated content. Also, the service prototype can consist of role-playing exercise to simulate service encounters. The main aim is to collect feedback on (%%)a 'close to real' user experience(% lang="en-US" %) as possible, but at a lower cost. Different methods such as interviews, surveys and observations can be used.
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3 -**R&D service categories: **Testing and validation
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5 +(% lang="en-US" style="line-height:106%" %)**R&D service category-ies: **(% style="line-height:106%" %)Testing and validation
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5 -**Key characteristics in living lab context:**
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8 +(% lang="en-US" style="line-height:106%" %)**Key **(% style="line-height:106%" %)**characteristics**(% lang="en-US" %)** in Living Lab context:**
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7 -* From rapid prototyping to the MVP
8 -* IT solutions/Physical and cognitive exercises
10 +* (% lang="en-US" style="line-height:106%" %)From rapid prototyping to the MVP
11 +* (% lang="en-US" style="line-height:106%" %)IT solutions/Physical and cognitive exercises
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10 10  **Objectives:**
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12 -* similar to proof-of-concept but testing higher fidelity solution,
13 -* identify improvement suggestions and usability test,
14 -* provides development recommendations based on user/patient/customer experience and needs,
15 -* identify key measures to investigate in follow-up tests
16 +* Similar to proof-of-concept but testing higher fidelity solution,
17 +* Identify improvement suggestions and usability test,
18 +* Provides development recommendations based on user/patient/customer experience and needs,
19 +* Identify key measures to investigate in follow-up tests
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17 -**Methods: **survey, observation, demo-session, interview, wizard of oz, usability tests, role playing
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22 +**Methods: **Survey, observation, demo-session, interview, Wizard of Oz, usability tests, role playing
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19 -**Tools: **paper prototype,** **wireframes,** **interactive** **mockups, scaled down prototypes, visual dummies close to final (visual UI),** **video recording, usability questionnaires, eye tracking
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22 -**Approved by** the VITALISE H2020 living labs' consensus report on 30/09/2021
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25 +**Tools: **Paper prototype,** **wireframes,** **interactive** **mockups, scaled down prototypes, visual dummies close to final (visual UI),** **video recording, usability questionnaires, eye tracking

This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 101007990

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