Wiki source code of Prototyping test
Version 7.2 by Sarantis Dimitriadis on 2022/06/02 09:11
Show last authors
author | version | line-number | content |
---|---|---|---|
1 | (% class="western" lang="en-GB" style="text-align:justify" %) | ||
2 | (% lang="en-US" %)**Description:** Prototyping test is a low cost and quick process in which a product or service with limited functionality and interaction is tested with real end-users. An interactive prototype product or service must be available so real end-users or experts can experience it. This prototype test can be, for instance, an interactive mock-up of a web service, which interface looks like a real thing. One can navigate through different screens and see simulated content. Also, the service prototype can consist of role-playing exercise to simulate service encounters. The main aim is to collect feedback on (%%)a 'close to real' user experience(% lang="en-US" %) as possible, but at a lower cost. Different methods such as interviews, surveys and observations can be used. | ||
3 | |||
4 | (% class="western" lang="en-GB" style="text-align:justify" %) | ||
5 | (% lang="en-US" style="line-height:106%" %)**R&D service category-ies: **(% style="line-height:106%" %)Testing and validation | ||
6 | |||
7 | (% class="western" lang="en-GB" style="text-align:justify" %) | ||
8 | (% lang="en-US" style="line-height:106%" %)**Key **(% style="line-height:106%" %)**characteristics**(% lang="en-US" %)** in Living Lab context:** | ||
9 | |||
10 | * (% lang="en-US" style="line-height:106%" %)From rapid prototyping to the MVP | ||
11 | * (% lang="en-US" style="line-height:106%" %)IT solutions/Physical and cognitive exercises | ||
12 | |||
13 | (% class="western" lang="en-GB" style="text-align:justify" %) | ||
14 | **Objectives:** | ||
15 | |||
16 | * Similar to proof-of-concept but testing higher fidelity solution, | ||
17 | * Identify improvement suggestions and usability test, | ||
18 | * Provides development recommendations based on user/patient/customer experience and needs, | ||
19 | * Identify key measures to investigate in follow-up tests | ||
20 | |||
21 | (% class="western" lang="en-GB" style="text-align:justify" %) | ||
22 | **Methods: **Survey, observation, demo-session, interview, Wizard of Oz, usability tests, role playing | ||
23 | |||
24 | (% class="western" lang="en-GB" style="text-align:justify" %) | ||
25 | **Tools: **Paper prototype,** **wireframes,** **interactive** **mockups, scaled down prototypes, visual dummies close to final (visual UI),** **video recording, usability questionnaires, eye tracking |