Wiki source code of Prototyping test
Version 6.1 by XWikiGuest on 2022/01/12 15:29
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1.1 | 1 | **Description:** Prototyping test is a low cost and quick process in which product or service with limited functionality and interaction is tested with real end-users. Interactive prototype product or service must exist so real end-users or experts can experience it. Prototype can be, for instance~,~, an interactive mock-up of a web service, which interface looks like a real thing. One can navigate through different screens and see simulated content. Also, the service prototype can consist of role-playing exercise to simulate service encounters. The main aim is to collect feedback on as real kind of user experience as possible, but at a lower cost. Different methods such as interviews, surveys and observations can be used. |
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| 3 | **R&D service categories: **Testing and validation | ||
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| 5 | **Key characteristics in living lab context:** | ||
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| 7 | * From rapid prototyping to the MVP | ||
| 8 | * IT solutions/Physical and cognitive exercises | ||
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| 10 | **Objectives:** | ||
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| 12 | * similar to proof-of-concept but testing higher fidelity solution, | ||
| 13 | * identify improvement suggestions and usability test, | ||
| 14 | * provides development recommendations based on user/patient/customer experience and needs, | ||
| 15 | * identify key measures to investigate in follow-up tests | ||
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| 17 | **Methods: **survey, observation, demo-session, interview, wizard of oz, usability tests, role playing | ||
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| 19 | **Tools: **paper prototype,** **wireframes,** **interactive** **mockups, scaled down prototypes, visual dummies close to final (visual UI),** **video recording, usability questionnaires, eye tracking | ||
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| 22 | **Approved by** the VITALISE H2020 living labs' consensus report on 30/09/2021 |
