Changes for page Prototyping test
Last modified by Sarantis Dimitriadis on 2023/12/08 14:48
From version 7.2
edited by Sarantis Dimitriadis
on 2022/06/02 09:11
on 2022/06/02 09:11
Change comment:
There is no comment for this version
To version 7.1
edited by XWikiGuest
on 2022/01/12 15:30
on 2022/01/12 15:30
Change comment:
Added annotation on "as real kind of user experi..."
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... ... @@ -1,25 +1,22 @@ 1 -(% class="western" lang="en-GB" style="text-align:justify" %) 2 -(% lang="en-US" %)**Description:** Prototyping test is a low cost and quick process in which a product or service with limited functionality and interaction is tested with real end-users. An interactive prototype product or service must be available so real end-users or experts can experience it. This prototype test can be, for instance, an interactive mock-up of a web service, which interface looks like a real thing. One can navigate through different screens and see simulated content. Also, the service prototype can consist of role-playing exercise to simulate service encounters. The main aim is to collect feedback on (%%)a 'close to real' user experience(% lang="en-US" %) as possible, but at a lower cost. Different methods such as interviews, surveys and observations can be used. 1 +**Description:** Prototyping test is a low cost and quick process in which product or service with limited functionality and interaction is tested with real end-users. Interactive prototype product or service must exist so real end-users or experts can experience it. Prototype can be, for instance~,~, an interactive mock-up of a web service, which interface looks like a real thing. One can navigate through different screens and see simulated content. Also, the service prototype can consist of role-playing exercise to simulate service encounters. The main aim is to collect feedback on as real kind of user experience as possible, but at a lower cost. Different methods such as interviews, surveys and observations can be used. 3 3 4 -(% class="western" lang="en-GB" style="text-align:justify" %) 5 -(% lang="en-US" style="line-height:106%" %)**R&D service category-ies: **(% style="line-height:106%" %)Testing and validation 3 +**R&D service categories: **Testing and validation 6 6 7 -(% class="western" lang="en-GB" style="text-align:justify" %) 8 -(% lang="en-US" style="line-height:106%" %)**Key **(% style="line-height:106%" %)**characteristics**(% lang="en-US" %)** in Living Lab context:** 5 +**Key characteristics in living lab context:** 9 9 10 -* (% lang="en-US" style="line-height:106%" %)From rapid prototyping to the MVP11 -* (% lang="en-US" style="line-height:106%" %)IT solutions/Physical and cognitive exercises7 +* From rapid prototyping to the MVP 8 +* IT solutions/Physical and cognitive exercises 12 12 13 -(% class="western" lang="en-GB" style="text-align:justify" %) 14 14 **Objectives:** 15 15 16 -* Similar to proof-of-concept but testing higher fidelity solution,17 -* Identify improvement suggestions and usability test,18 -* Provides development recommendations based on user/patient/customer experience and needs,19 -* Identify key measures to investigate in follow-up tests12 +* similar to proof-of-concept but testing higher fidelity solution, 13 +* identify improvement suggestions and usability test, 14 +* provides development recommendations based on user/patient/customer experience and needs, 15 +* identify key measures to investigate in follow-up tests 20 20 21 -(% class="western" lang="en-GB" style="text-align:justify" %) 22 -**Methods: **Survey, observation, demo-session, interview, Wizard of Oz, usability tests, role playing 17 +**Methods: **survey, observation, demo-session, interview, wizard of oz, usability tests, role playing 23 23 24 -(% class="western" lang="en-GB" style="text-align:justify" %) 25 -**Tools: **Paper prototype,** **wireframes,** **interactive** **mockups, scaled down prototypes, visual dummies close to final (visual UI),** **video recording, usability questionnaires, eye tracking 19 +**Tools: **paper prototype,** **wireframes,** **interactive** **mockups, scaled down prototypes, visual dummies close to final (visual UI),** **video recording, usability questionnaires, eye tracking 20 + 21 + 22 +**Approved by** the VITALISE H2020 living labs' consensus report on 30/09/2021