Changes for page Prototyping test

Last modified by Sarantis Dimitriadis on 2023/12/08 14:48

From version 7.2
edited by Sarantis Dimitriadis
on 2022/06/02 09:11
Change comment: There is no comment for this version
To version 7.1
edited by XWikiGuest
on 2022/01/12 15:30
Change comment: Added annotation on "as real kind of user experi..."

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1 -(% class="western" lang="en-GB" style="text-align:justify" %)
2 -(% lang="en-US" %)**Description:** Prototyping test is a low cost and quick process in which a product or service with limited functionality and interaction is tested with real end-users. An interactive prototype product or service must be available so real end-users or experts can experience it. This prototype test can be, for instance, an interactive mock-up of a web service, which interface looks like a real thing. One can navigate through different screens and see simulated content. Also, the service prototype can consist of role-playing exercise to simulate service encounters. The main aim is to collect feedback on (%%)a 'close to real' user experience(% lang="en-US" %) as possible, but at a lower cost. Different methods such as interviews, surveys and observations can be used.
1 +**Description:** Prototyping test is a low cost and quick process in which product or service with limited functionality and interaction is tested with real end-users. Interactive prototype product or service must exist so real end-users or experts can experience it. Prototype can be, for instance~,~, an interactive mock-up of a web service, which interface looks like a real thing. One can navigate through different screens and see simulated content. Also, the service prototype can consist of role-playing exercise to simulate service encounters. The main aim is to collect feedback on as real kind of user experience as possible, but at a lower cost. Different methods such as interviews, surveys and observations can be used.
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4 -(% class="western" lang="en-GB" style="text-align:justify" %)
5 -(% lang="en-US" style="line-height:106%" %)**R&D service category-ies: **(% style="line-height:106%" %)Testing and validation
3 +**R&D service categories: **Testing and validation
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7 -(% class="western" lang="en-GB" style="text-align:justify" %)
8 -(% lang="en-US" style="line-height:106%" %)**Key **(% style="line-height:106%" %)**characteristics**(% lang="en-US" %)** in Living Lab context:**
5 +**Key characteristics in living lab context:**
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10 -* (% lang="en-US" style="line-height:106%" %)From rapid prototyping to the MVP
11 -* (% lang="en-US" style="line-height:106%" %)IT solutions/Physical and cognitive exercises
7 +* From rapid prototyping to the MVP
8 +* IT solutions/Physical and cognitive exercises
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13 -(% class="western" lang="en-GB" style="text-align:justify" %)
14 14  **Objectives:**
15 15  
16 -* Similar to proof-of-concept but testing higher fidelity solution,
17 -* Identify improvement suggestions and usability test,
18 -* Provides development recommendations based on user/patient/customer experience and needs,
19 -* Identify key measures to investigate in follow-up tests
12 +* similar to proof-of-concept but testing higher fidelity solution,
13 +* identify improvement suggestions and usability test,
14 +* provides development recommendations based on user/patient/customer experience and needs,
15 +* identify key measures to investigate in follow-up tests
20 20  
21 -(% class="western" lang="en-GB" style="text-align:justify" %)
22 -**Methods: **Survey, observation, demo-session, interview, Wizard of Oz, usability tests, role playing
17 +**Methods: **survey, observation, demo-session, interview, wizard of oz, usability tests, role playing
23 23  
24 -(% class="western" lang="en-GB" style="text-align:justify" %)
25 -**Tools: **Paper prototype,** **wireframes,** **interactive** **mockups, scaled down prototypes, visual dummies close to final (visual UI),** **video recording, usability questionnaires, eye tracking
19 +**Tools: **paper prototype,** **wireframes,** **interactive** **mockups, scaled down prototypes, visual dummies close to final (visual UI),** **video recording, usability questionnaires, eye tracking
20 +
21 +
22 +**Approved by** the VITALISE H2020 living labs' consensus report on 30/09/2021

This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 101007990

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