Changes for page Prototyping test
Last modified by Sarantis Dimitriadis on 2023/12/08 14:48
From version 6.1
edited by XWikiGuest
on 2022/01/12 15:29
on 2022/01/12 15:29
Change comment:
Added annotation on "rototype can be, for instan..."
To version 8.1
edited by Sarantis Dimitriadis
on 2022/06/02 09:11
on 2022/06/02 09:11
Change comment:
Updated annotations
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... ... @@ -1,22 +1,25 @@ 1 -**Description:** Prototyping test is a low cost and quick process in which product or service with limited functionality and interaction is tested with real end-users. Interactive prototype product or service must exist so real end-users or experts can experience it. Prototype can be, for instance~,~, an interactive mock-up of a web service, which interface looks like a real thing. One can navigate through different screens and see simulated content. Also, the service prototype can consist of role-playing exercise to simulate service encounters. The main aim is to collect feedback on as real kind of user experience as possible, but at a lower cost. Different methods such as interviews, surveys and observations can be used. 1 +(% class="western" lang="en-GB" style="text-align:justify" %) 2 +(% lang="en-US" %)**Description:** Prototyping test is a low cost and quick process in which a product or service with limited functionality and interaction is tested with real end-users. An interactive prototype product or service must be available so real end-users or experts can experience it. This prototype test can be, for instance, an interactive mock-up of a web service, which interface looks like a real thing. One can navigate through different screens and see simulated content. Also, the service prototype can consist of role-playing exercise to simulate service encounters. The main aim is to collect feedback on (%%)a 'close to real' user experience(% lang="en-US" %) as possible, but at a lower cost. Different methods such as interviews, surveys and observations can be used. 2 2 3 -**R&D service categories: **Testing and validation 4 +(% class="western" lang="en-GB" style="text-align:justify" %) 5 +(% lang="en-US" style="line-height:106%" %)**R&D service category-ies: **(% style="line-height:106%" %)Testing and validation 4 4 5 -**Key characteristics in living lab context:** 7 +(% class="western" lang="en-GB" style="text-align:justify" %) 8 +(% lang="en-US" style="line-height:106%" %)**Key **(% style="line-height:106%" %)**characteristics**(% lang="en-US" %)** in Living Lab context:** 6 6 7 -* From rapid prototyping to the MVP 8 -* IT solutions/Physical and cognitive exercises 10 +* (% lang="en-US" style="line-height:106%" %)From rapid prototyping to the MVP 11 +* (% lang="en-US" style="line-height:106%" %)IT solutions/Physical and cognitive exercises 9 9 13 +(% class="western" lang="en-GB" style="text-align:justify" %) 10 10 **Objectives:** 11 11 12 -* similar to proof-of-concept but testing higher fidelity solution,13 -* identify improvement suggestions and usability test,14 -* provides development recommendations based on user/patient/customer experience and needs,15 -* identify key measures to investigate in follow-up tests16 +* Similar to proof-of-concept but testing higher fidelity solution, 17 +* Identify improvement suggestions and usability test, 18 +* Provides development recommendations based on user/patient/customer experience and needs, 19 +* Identify key measures to investigate in follow-up tests 16 16 17 -**Methods: **survey, observation, demo-session, interview, wizard of oz, usability tests, role playing 21 +(% class="western" lang="en-GB" style="text-align:justify" %) 22 +**Methods: **Survey, observation, demo-session, interview, Wizard of Oz, usability tests, role playing 18 18 19 -**Tools: **paper prototype,** **wireframes,** **interactive** **mockups, scaled down prototypes, visual dummies close to final (visual UI),** **video recording, usability questionnaires, eye tracking 20 - 21 - 22 -**Approved by** the VITALISE H2020 living labs' consensus report on 30/09/2021 24 +(% class="western" lang="en-GB" style="text-align:justify" %) 25 +**Tools: **Paper prototype,** **wireframes,** **interactive** **mockups, scaled down prototypes, visual dummies close to final (visual UI),** **video recording, usability questionnaires, eye tracking
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... ... @@ -1,0 +1,1 @@ 1 +in which product or service - Selection
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... ... @@ -1,1 +1,1 @@ 1 -in which product or service 1 +in which a product or service - State
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... ... @@ -1,0 +1,1 @@ 1 +Interactive prototype product or service - Selection
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... ... @@ -1,1 +1,1 @@ 1 - Interactive prototype product or service1 +An interactive prototype product or service - State
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... ... @@ -1,0 +1,1 @@ 1 +rototype can be, for instance,, an interactive mock-up - Selection
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... ... @@ -1,0 +1,1 @@ 1 +on a 'close to real' user experience. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2022-01-12 15:30:28.619 - Original Selection
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... ... @@ -1,0 +1,1 @@ 1 +as real kind of user experience as possible - Selection
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... ... @@ -1,0 +1,1 @@ 1 +a 'close to real' user experience as possible - State
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... ... @@ -1,0 +1,1 @@ 1 +R&D Services.4\.4\.22 Prototyping test .WebHome